Translated Labs

YOU SAID:

we were doing this refresh/reparent in PlayerEntity every frame anyway, and now that multiple local entities can all have their own recorded targets we want to make sure the visual feedback lives in this shared place.

INTO JAPANESE

我々 はとにかく、PlayerEntity でこの更新/リペアレントをフレームごとやっていた、今では複数のローカル エンティティがすべて記録している自分のターゲットの視覚的なフィードバックは、この共有の場所に住んでいるかどうかを確認したいです。

BACK INTO ENGLISH

You want to see whether or not we live visual feedback for multiple local entities are all logged in now anyway, PlayerEntity updates and Reparent per frame I was in, my target is this shared location.

Equilibrium found!

Okay, I get it, you like Translation Party.

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