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The Mii Channel is an avatar creator, where users can design 3D caricatures of people called Miis by selecting from a group of facial and bodily features. At the Game Developers Conference 2007, Shigeru Miyamoto explained that the look and design of the Mii characters are based on Kokeshi, a form of Japanese doll used as souvenir gifts. A Wired interview of Katsuya Eguchi (producer of Animal Crossing and Wii Sports) held in 2006 confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a "profile" system that contains the Mii and other pertinent player information.[1] This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii's operating system interface as the "Mii Channel". Users can select from pre-made Miis or create their own by choosing custom facial shapes, colors, and positioning. In certain games like Wii Sports, Wii Play, Wii Fit, Wii Sports Resort, Wii Party, Wii Fit Plus, Mario & Sonic at the Olympic Games, WarioWare: Smooth Moves, Mario Kart Wii, Mario Party 8, My Pokémon Ranch, Animal Crossing: City Folk, Mario Strikers Charged, and Guitar Hero 5, each player's Mii will serve as the character he/she controls in some/all forms of gameplay. Miis can interact with other Wii users by showing up on their Wii consoles through the WiiConnect24 feature or by talking with other Miis created by Wii owners all over the world. This feature is called Mii Parade. Early-created Miis as well as those encountered in Mii Parades may show up as spectators in some games.[2] Miis can be stored on Wii Remotes and taken to other Wii consoles. The Wii Remote can hold a maximum of 10 Miis. In addition, Mii characters can be transferred from a user's Wii to Nintendo 3DS consoles, as well as supported Nintendo DS games via the Mii Channel. While in the channel, pressing A, followed by B, then 1, and holding 2 on the Wii Remote allows the user to unlock the feature.[3] The Mii Channel is succeeded by the Mii Maker app for both Nintendo 3DS and Wii U, and the Mii options in Settings for Nintendo Switch. According to Nintendo president Satoru Iwata, over 160 million Mii characters had been created using the ‘’Mii Channel’’ as of May 2010.
INTO JAPANESE
Mii チャンネルはアバター作成者、ユーザーが顔と身体機能のグループから選択する Miis と呼ばれる人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007 で宮本茂は、外観と Mii の文字のデザインは、こけし、おみやげとして使用される日本の人形の形に基づいていることを説明しました。 有線 A
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Mii Channel you can design 3D caricatures of people who are called Miis avatar creator, users selecting from a group of facial and bodily features. Shigeru Miyamoto at the game developers Conference 2007's puppet form for the Japan Kokeshi dolls as souvenirs from a used appearance and Mii character design is
INTO JAPANESE
御井チャンネル顔と身体機能のグループから選択するユーザー Miis アバタークリエーターと呼ばれる人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007 の使用外観や Mii のキャラクター デザインからお土産として日本のこけしの人形の形で宮本茂氏は、します。
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You can design 3D caricatures of people who are called the user selected from the Mii Channel face and body features a group of Miis avatar. Using the appearance of the game developers Conference 2007, Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls shaped as a souvenir
INTO JAPANESE
御井チャンネル顔から選択したユーザーと呼ばれる人々 の 3 D 似顔絵をデザインできます、プリントボディ Miis アバターのグループ。ゲーム開発者会議 2007年の外観、形のお土産として日本のこけしの宮本茂氏から Mii キャラクター デザインを使用してください。
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A group of body Miis avatar, you can design 3D caricatures of people who are called the user selected from the Mii Channel face. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape
INTO JAPANESE
体 Miis アバターのグループ、御井チャンネル顔から選択したユーザーと呼ばれる人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007年の外観、形状のお土産として日本のこけしの宮本茂氏から Mii のキャラクター デザインを使用します。
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You can design 3D caricatures of people who are called the user selected from a group avatar Miis and Mii Channel face. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape.
INTO JAPANESE
グループ アバター Miis と御井チャンネル顔から選択したユーザーと呼ばれる人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007年の外観、形状のお土産として日本のこけしの宮本茂氏から Mii のキャラクター デザインを使用します。
BACK INTO ENGLISH
You can design 3D caricatures of people who are called the user selected from the Group avatar Miis and Mii face. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape.
INTO JAPANESE
ユーザーがグループのアバター Miis と Mii の顔から選択したと呼ばれる人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007年の外観、形状のお土産として日本のこけしの宮本茂氏から Mii のキャラクター デザインを使用します。
BACK INTO ENGLISH
You can design 3D caricatures of people known as the user chooses from a group avatar Miis and Mii's face. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape.
INTO JAPANESE
ユーザー グループ アバター Miis と Mii の顔から選択として知られている人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007年の外観、形状のお土産として日本のこけしの宮本茂氏から Mii のキャラクター デザインを使用します。
BACK INTO ENGLISH
You can design 3D caricatures of people who are known as selection from user group avatars Miis and Mii's face. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape.
INTO JAPANESE
ユーザー グループ アバター Miis からの選択と Mii の顔として知られている人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007年の外観、形状のお土産として日本のこけしの宮本茂氏から Mii のキャラクター デザインを使用します。
BACK INTO ENGLISH
You can design 3D caricatures of people who are known as the face of choice from the user group avatars Miis and Mii. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape.
INTO JAPANESE
ユーザー グループ アバター Miis と Mii から好みの顔として知られている人々 の 3 D 似顔絵をデザインできます。ゲーム開発者会議 2007年の外観、形状のお土産として日本のこけしの宮本茂氏から Mii のキャラクター デザインを使用します。
BACK INTO ENGLISH
You can design 3D caricatures of people who are known as the face of choice from the user group avatars Miis and Mii. Use the Mii character design from Shigeru Miyamoto for the Japan Kokeshi dolls as souvenirs of the game developers Conference 2007, appearance, shape.
That didn't even make that much sense in English.