YOU SAID:
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay. We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets. Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
INTO JAPANESE
目的は、ロックを解除する別の英雄への誇りと達成感をプレイヤーに提供することです。 費用、というは、我々 はオープン β 発売前にマイルス トーン報酬に対して行われたその他の調整からデータに基づいて初期値を選択します。他のものの間では、我々 が探しているプレイヤーごとの平均クレジットを得る日常的に料金といたします
BACK INTO ENGLISH
The purpose is to provide players to unlock another hero of pride and sense of accomplishment. That cost, we select the initial value based on data from milestone tone compensation made ago the open beta release, or other adjustments. Among other things, that we
INTO JAPANESE
目的は、達成感と誇りを持って別英雄のロックを解除する選手を提供することです。オープン ベータ版またはその他の調整、コストは、我々 はマイルス トーン トーン補正のデータに基づいて初期値を選択した前。他のものの間で、我々 は
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