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The game developer, Satoshi Tajiri, pitched the concept of Pokémon to Nintendo's staff in 1990[26] and was met with skepticism. They believed his ideas were too ambitious and found it difficult to see the appeal. However, Shigeru Miyamoto saw great potential in the idea and convinced the company to go ahead with the project.

INTO JAPANESE

ゲーム開発者の田尻智は1990年にポケモンのコンセプトを任天堂のスタッフに売り込んだが[26]、懐疑的な見方を受けた。彼らは彼のアイデアが野心的すぎると信じており、その魅力を理解するのが難しいと感じました。しかし、宮本茂氏はこのアイデアに大きな可能性を見出し、会社を説得してプロジェクトを続行させました。

BACK INTO ENGLISH

Game developer Satoshi Tajiri pitched the Pokémon concept to Nintendo staff in 1990,[26] but was met with skepticism. They believed his ideas were too ambitious and found it difficult to understand their appeal. However, Shigeru Miyamoto is big on this idea.

INTO JAPANESE

ゲーム開発者の田尻智は1990年にポケモンのコンセプトを任天堂スタッフに売り込んだが[26]、懐疑的な反応を受けた。彼らは彼のアイデアが野心的すぎると信じており、その魅力を理解するのが難しいと感じていました。しかし、宮本茂氏はこの考えに大賛成だ。

BACK INTO ENGLISH

Game developer Satoshi Tajiri pitched the Pokémon concept to Nintendo staff in 1990,[26] but received a skeptical response. They believed his ideas were too ambitious and found it difficult to understand their appeal. However, Shigeru Miyamoto fully supports this idea.

INTO JAPANESE

ゲーム開発者の田尻智は1990年にポケモンのコンセプトを任天堂スタッフに売り込んだが[26]、懐疑的な反応を受けた。彼らは彼のアイデアが野心的すぎると信じており、その魅力を理解するのが難しいと感じていました。しかし、宮本茂氏はこの考えを全面的に支持している。

BACK INTO ENGLISH

Game developer Satoshi Tajiri pitched the Pokémon concept to Nintendo staff in 1990,[26] but received a skeptical response. They believed his ideas were too ambitious and found it difficult to understand their appeal. However, Shigeru Miyamoto completely rejected this idea.

INTO JAPANESE

ゲーム開発者の田尻智は1990年に任天堂スタッフにポケモンのコンセプトを売り込んだが[26]、懐疑的な反応を受けた。彼らは彼のアイデアが野心的すぎると信じており、その魅力を理解するのが難しいと感じていました。しかし、宮本茂はこの考えを真っ向から否定した。

BACK INTO ENGLISH

Game developer Satoshi Tajiri pitched the Pokémon concept to Nintendo staff in 1990,[26] but received a skeptical response. They believed his ideas were too ambitious and found it difficult to understand their appeal. However, Shigeru Miyamoto takes this idea head on.

INTO JAPANESE

ゲーム開発者の田尻智は1990年に任天堂スタッフにポケモンのコンセプトを売り込んだが[26]、懐疑的な反応を受けた。彼らは彼のアイデアが野心的すぎると信じており、その魅力を理解するのが難しいと感じていました。しかし、宮本茂はこの考えを真正面から受け止めている。

BACK INTO ENGLISH

Game developer Satoshi Tajiri pitched the Pokémon concept to Nintendo staff in 1990,[26] but received a skeptical response. They believed his ideas were too ambitious and found it difficult to understand their appeal. However, Shigeru Miyamoto takes this idea head on.

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