Translated Labs

YOU SAID:

internal static string saveFile = $@"{Application.persistentDataPath}\Health.dat"; internal static FsmFloat _drunk = FsmVariables.GlobalVariables.FindFsmFloat("PlayerDrunk"); internal static FsmString _vehicle = FsmVariables.GlobalVariables.FindFsmString("PlayerCurrentVehicle"); internal static FsmFloat _fatigue = FsmVariables.GlobalVariables.FindFsmFloat("PlayerFatigue"); internal static FsmFloat _burns = FsmVariables.GlobalVariables.FindFsmFloat("PlayerBurns"); internal static FsmBool _sleeping = FsmVariables.GlobalVariables.FindFsmBool("PlayerSleeps"); internal static List<Action> routines = new List<Action>(); internal static Settings vanillaMode = new Settings("vanillaMode", "Vanilla Mode", false); internal static Settings crashHpLoss = new Settings("crashHpLoss", "Crash Damage", true, updateSettings); internal static Settings difficulty = new Settings("difficulty", "Difficulty Multiplier (x)", 1f, updateSettings); internal static Settings minCrashSpeed = new Settings("minCrashSpeed", "Minimum Crash Speed (km/h)", 20, updateSettings);

INTO JAPANESE

内部静的文字列saveFile = $ @ "{Application.persistentDataPath} \ Health.dat"; 内部静的FsmFloat_drunk = FsmVariables.GlobalVariables.FindFsmFloat( "PlayerDrunk"); 内部静的FsmString_vehicle = FsmVariables.GlobalVariables.FindFsmString( "PlayerCurrentVehicle"); 内部静的FsmFloat_fatigue = FsmVariab

BACK INTO ENGLISH

Internal static string saveFile = $ @ "{Application.persistentDataPath} \ Health.dat"; Internal static FsmFloat_drunk = FsmVariables.GlobalVariables.FindFsmFloat ("PlayerDrunk"); Internal static FsmString_vehicle = FsmVariables.GlobalVariables.FindFsmString ("PlayerCurrentVehicle"); Internal static FsmFloat_fatigue = FsmVariab

INTO JAPANESE

内部静的文字列saveFile = $ @ "{Application.persistentDataPath} \ Health.dat"; 内部静的FsmFloat_drunk = FsmVariables.GlobalVariables.FindFsmFloat( "PlayerDrunk"); 内部静的FsmString_vehicle = FsmVariables.GlobalVariables.FindFsmString( "PlayerCurrentVehicle"); 内部静的FsmFloat_fatigue = FsmVariab

BACK INTO ENGLISH

Internal static string saveFile = $ @ "{Application.persistentDataPath} \ Health.dat"; Internal static FsmFloat_drunk = FsmVariables.GlobalVariables.FindFsmFloat ("PlayerDrunk"); Internal static FsmString_vehicle = FsmVariables.GlobalVariables.FindFsmString ("PlayerCurrentVehicle"); Internal static FsmFloat_fatigue = FsmVariab

Equilibrium found!

Well done, yes, well done!

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