Translated Labs

YOU SAID:

if (death.activeInHierarchy) return; hp = Mathf.Clamp(val, 0, 100); hpBar.localScale = new Vector3(hp / 100, 1); if (reason != null) log($"HP set to {hp} because {reason}"); if (poisonCounter > 0) hudMat.color = Color.green; else hudMat.color = hp > 30 ? Color.white : Color.red;

INTO JAPANESE

if(death.activeInHierarchy)return; hp = Mathf.Clamp(val、0、100); hpBar.localScale = new Vector3(hp / 100、1); if(reason!= null)log($ "HP set to {hp} due to {reason}"); if(poisonCounter> 0)hudMat.color = Color.green; それ以外の場合、hudMat.color = hp> 30? Color.white:Color.re

BACK INTO ENGLISH

if (death.activeInHierarchy) return; hp = Mathf.Clamp (val, 0, 100); hpBar.localScale = new Vector3 (hp / 100, 1); if (reason! = null) log ($ "HP set to {hp} due to {reason}"); if (poisonCounter> 0) hudMat.color = Color.green; Otherwise, hudMat.color = hp> 30? Color.white: Color.re

INTO JAPANESE

if(death.activeInHierarchy)return; hp = Mathf.Clamp(val、0、100); hpBar.localScale = new Vector3(hp / 100、1); if(reason!= null)log($ "{reason}のためにHPが{hp}に設定されました"); if(poisonCounter> 0)hudMat.color = Color.green; それ以外の場合、hudMat.color = hp> 30? Color.white:Color.re

BACK INTO ENGLISH

if (death.activeInHierarchy) return; hp = Mathf.Clamp (val, 0, 100); hpBar.localScale = new Vector3 (hp / 100, 1); if (reason! = null) log ($ "HP set to {hp} for {reason}"); if (poisonCounter> 0) hudMat.color = Color.green; Otherwise, hudMat.color = hp> 30? Color.white: Color.re

INTO JAPANESE

if(death.activeInHierarchy)return; hp = Mathf.Clamp(val、0、100); hpBar.localScale = new Vector3(hp / 100、1); if(reason!= null)log($ "HP set to {hp} for {reason}"); if(poisonCounter> 0)hudMat.color = Color.green; それ以外の場合、hudMat.color = hp> 30? Color.white:Color.re

BACK INTO ENGLISH

if (death.activeInHierarchy) return; hp = Mathf.Clamp (val, 0, 100); hpBar.localScale = new Vector3 (hp / 100, 1); if (reason! = null) log ($ "HP set to {hp} for {reason}"); if (poisonCounter> 0) hudMat.color = Color.green; Otherwise, hudMat.color = hp> 30? Color.white: Color.re

Equilibrium found!

Okay, I get it, you like Translation Party.

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1
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28Jun19
1
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28Jun19
1
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