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Here's combat test snapshot version 8b! Mostly balance changes this time, I think we're getting somewhere. Features that have made a return: Returned eating interruption for getting hit (by players or mobs), also applies to drinking Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows" Balance changes: Weapon enchantments are now included in the base damage when calculating crits and potion effects Strength I/II now adds +20%/+40% (was +3/+6 damage) Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects Healing potions now heal 6 points per level (was 4) Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3) Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks) Potions can now be drunk faster (20 ticks, was 32 ticks) Bug fixes: Fixed shield protection arcs... again! Improved server-side attack range calculations, should hopefully mean fewer "false misses" but still needs more work And as always, thank you all for your comments and feedback. Also, here is an Excel sheet I've been using to check damage values. It should be compatible with most other spreadsheet applications: https://launcher.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft%20Damage%20Calculations%20%28v2%29.xlsx Please playtest the snapshots and share videos! Previous post here: https://www.reddit.com/r/Minecraft/comments/i9kdfh/combat_test_snapshot_version_7c/ Installation instructions: Download this zip file: https://launcher.mojang.com/experiments/combat/9b2b984d635d373564b50803807225c75d7fd447/1_16_combat-5.zip Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused) Create a new launch configuration in the launcher and select the "pending 1.16_combat-5" version Start the game and the remaining files will be downloaded Play in a new world! This version is not compatible with other snapshots! Finding the Minecraft application folder: Windows: Press Win+R and type %appdata%.minecraft and press Ok Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft Linux: ~/.minecraft or /home/<your username>/.minecraft/ Once you have the launcher set up you can download the server files from there as well. FEEDBACK SITE In addition to replying here on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap

INTO JAPANESE

これが戦闘テストスナップショットバージョン8bです。今回の変更の大部分はバランスが取れていると思います。戻ってきた機能:(プレーヤーまたはMobによって)打撃を受けるために戻って食べる中断は、弓を引いたままに戻すために戻って飲む弓疲労にも適用されますが、3秒まで開始しません。弓の疲労もできます

BACK INTO ENGLISH

This is Battle Test Snapshot version 8b. I think most of this change is balanced. Returned feature: interrupting eating back to be hit (by a player or mob) is also good for bow fatigue to drink back to pull back the bow

INTO JAPANESE

これはバトルテストスナップショットバージョン8bです。この変化の大部分はバランスが取れていると思います。返された機能:(プレーヤーまたは暴徒によって)ヒットするために食べることを中断することは、弓を疲れさせて弓を引き戻すための弓の疲労にも適しています

BACK INTO ENGLISH

This is Battle Test Snapshot version 8b. I think most of this change is balanced. Returned Features: Interrupting eating to hit (by player or mob) tires the bow and fatigues the bow to pull the bow back.

INTO JAPANESE

これはバトルテストスナップショットバージョン8bです。この変化の大部分はバランスが取れていると思います。返された機能:(プレーヤーまたは暴徒が)ヒットするために食事を中断すると、弓が疲れ、弓が疲れて弓が引き戻されます。

BACK INTO ENGLISH

This is Battle Test Snapshot version 8b. I think most of this change is balanced. Returned Features: If you interrupt your meal to be hit (by a player or mob), your bow will get tired, your bow will get tired and your bow will be pulled back.

INTO JAPANESE

これはバトルテストスナップショットバージョン8bです。この変化の大部分はバランスが取れていると思います。返される機能:(プレーヤーまたは暴徒が)食事を中断すると、弓が疲れ、弓が疲れ、弓が引き戻されます。

BACK INTO ENGLISH

This is Battle Test Snapshot version 8b. I think most of this change is balanced. Features Returned: When a meal (player or mob) is interrupted, the bow becomes tired, the bow becomes tired, and the bow is pulled back.

INTO JAPANESE

これはバトルテストスナップショットバージョン8bです。この変化の大部分はバランスが取れていると思います。返される機能:食事(プレイヤーまたは暴徒)が中断されると、弓が疲れ、弓が疲れ、弓が引き戻されます。

BACK INTO ENGLISH

This is Battle Test Snapshot version 8b. I think most of this change is balanced. What it returns: When a meal (player or mob) is interrupted, the bow is tired, the bow is tired, and the bow is pulled back.

INTO JAPANESE

これはバトルテストスナップショットバージョン8bです。この変化の大部分はバランスが取れていると思います。戻る内容:食事(プレーヤーまたは暴徒)が中断されると、弓が疲れ、弓が疲れ、弓が引き戻されます。

BACK INTO ENGLISH

This is Battle Test Snapshot version 8b. I think most of this change is balanced. What it returns: When a meal (player or mob) is interrupted, the bow is tired, the bow is tired, and the bow is pulled back.

Equilibrium found!

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