YOU SAID:
game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k) if k == "e" then local Gun = game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value); local Crit = math.random() > .6 and true or false; for i,v in pairs(game.Players:GetPlayers()) do if v and v.Character and v.Character:FindFirstChild("Head") then local Distance = (game.Players.LocalPlayer.Character.Head.Position - v.Character.Head.Position).magnitude for i = 1,10 do game.ReplicatedStorage.Events.HitPart:FireServer(v.Character.Head, v.Character.Head.Position + Vector3.new(math.random(), math.random(), math.random()), Gun.Name, Crit and 2 or 1, Distance, Backstab, Crit, false,
INTO JAPANESE
game.Players.LocalPlayer:GetMouse()。KeyDown:Connect(function(k) k == "e"の場合、 ローカルガン= game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value); ローカルクリティカル= math.random()>。6およびtrueまたはfalse; for i、v in pair(game.Players:GetPlayers())do vとv.Characterとv.Character:FindFirstChild( "Head")tの場合
BACK INTO ENGLISH
game.Players.LocalPlayer: GetMouse (). KeyDown: Connect (function (k) If k == "e" Local Gun = game.ReplicatedStorage.Weapons: FindFirstChild (game.Players.LocalPlayer.NRPBS.EquippedTool.Value); Local critical = math.random ()>. 6 and true or false; for i, v in pair (game.Players: GetPl
INTO JAPANESE
game.Players.LocalPlayer:GetMouse()。キーダウン:接続(関数(k) k == "e"の場合 ローカルガン= game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value); ローカルクリティカル= math.random()>。 6および真または偽。 for i、v in pair(game.Players:GetPl
BACK INTO ENGLISH
game.Players.LocalPlayer: GetMouse (). Keydown: Connection (function (k) When k == "e" Local gun = game.ReplicatedStorage.Weapons: FindFirstChild (game.Players.LocalPlayer.NRPBS.EquippedTool.Value); Local critical = math.random ()>. 6 and true or false. for i, v in pair (game.Players: Get
INTO JAPANESE
game.Players.LocalPlayer:GetMouse()。キーダウン:接続(機能(k) k == "e"の場合ローカル銃= game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value); ローカルクリティカル= math.random()>。 6およびtrueまたはfalse。 for i、v in pair(game.Players:Get
BACK INTO ENGLISH
game.Players.LocalPlayer: GetMouse (). Key down: Connection (function (k) k == "e" Local Gun = game.ReplicatedStorage.Weapons: FindFirstChild (game.Players.LocalPlayer.NRPBS.EquippedTool.Value); Local critical = math.random ()>. 6 and true or false. for i, v in pair (game.Players: Get
INTO JAPANESE
game.Players.LocalPlayer:GetMouse()。キーダウン:接続(機能(k) k == "e"ローカルガン= game.ReplicatedStorage.Weapons:FindFirstChild(game.Players.LocalPlayer.NRPBS.EquippedTool.Value); ローカルクリティカル= math.random()>。 6およびtrueまたはfalse。 for i、v in pair(game.Players:Get
BACK INTO ENGLISH
game.Players.LocalPlayer: GetMouse (). Key down: Connection (function (k) k == "e" Local Gun = game.ReplicatedStorage.Weapons: FindFirstChild (game.Players.LocalPlayer.NRPBS.EquippedTool.Value); Local critical = math.random ()>. 6 and true or false. for i, v in pair (game.Players: Get
Well done, yes, well done!