YOU SAID:
Design Goal: Make tribe "Up High" themed around students of highschool. Mechanical Identity: Units with "Entomb: Remove this from the game" and effects that rely on having only actions in grave and/or that trigger when a unit is removed. Affinity: All three, roughly equal. Guidelines For Art: Being highschool students, they won't all be the same. Black, white, thin, fat, tall, short, muscular, all sorts of clothing, so on so forth. Do note that they are human, though, so a spider monkey or a demonic orc won't fit too easily outside of perhaps a mascot for an Up High sports team. They will all be at Up High, a fairly standard highschool. Lockers lining the halls, desk-filled classrooms, a gym, a cafetaria, places like those.
INTO JAPANESE
デザイン目標:高校の生徒たちをテーマにした部族 "Up High"を作る。機械的アイデンティティー:「Entomb:これをゲームから取り除く」のユニットと、墓地にある行動のみを行うことに依存する効果、および/またはユニットが取り除かれたときに誘発する効果親和性:3つすべて、ほぼ同じです。芸術のためのガイドライン:高校生なので、彼ら全員が同じというわけではありません
BACK INTO ENGLISH
Design goal: Make the tribe "Up High" with the theme of high school students. Mechanical identity: The unit "Entomb: Remove it from the game" and the effect depending on only performing the actions in the cemetery, and / or the effect induced when the unit is removed parent
INTO JAPANESE
デザイン目標:高校生をテーマにした部族を "Up High"にする。機械的アイデンティティー:ユニット「Entomb:ゲームからそれを取り除く」および墓地での行動の実行だけによる効果、および/またはユニットが親から連れ去られたときに生じる効果
BACK INTO ENGLISH
Design goal: Tribe with high school students' theme as' Up High '. Mechanical identity: the effect of simply removing the unit "Entomb: remove it from the game" and performing actions in the cemetery, and / or when the unit is taken away from the parent
INTO JAPANESE
デザイン目標:高校生をテーマにした部族。機械的アイデンティティー:単にユニット「Entomb:ゲームからそれを取り除く」を取り除いて墓地で行動を起こす効果、および/またはユニットが親から連れ去られたとき
BACK INTO ENGLISH
Design goal: tribe with high school student theme. Mechanical Identity: The effect of removing the unit "Entomb: Remove it from the game" and causing actions in the cemeteries, and / or when the unit is taken away from the parent
INTO JAPANESE
デザイン目標:高校生をテーマにした部族。機械的アイデンティティ:ユニット「Entomb:ゲームからそれを取り除く」を取り除いて墓地で行動を起こさせる効果、および/またはユニットが親から連れ去られたとき
BACK INTO ENGLISH
Design goal: tribe with high school student theme. Mechanical identity: The effect of removing the unit "Entomb: Remove it from the game" and causing the action in the graveyard, and / or when the unit is taken away from the parent
INTO JAPANESE
デザイン目標:高校生をテーマにした部族。機械的アイデンティティ:ユニット「Entomb:ゲームからそれを取り除く」を取り除いて墓地でアクションを起こすことの効果、および/またはユニットが親から取り除かれたとき
BACK INTO ENGLISH
Design goal: tribe with high school student theme. Mechanical identity: The effect of removing the unit "Entomb: Remove it from the game" and triggering actions in the graveyard, and / or when the unit is removed from the parent
INTO JAPANESE
デザイン目標:高校生をテーマにした部族。機械的アイデンティティ:ユニット「Entomb:ゲームからそれを取り除く」を取り除いて墓地でアクションを誘発する効果、および/またはユニットが親から取り除かれたとき
BACK INTO ENGLISH
Design goal: tribe with high school student theme. Mechanical identity: The effect of removing the unit "Entomb: Remove it from the game" and triggering actions in the graveyard, and / or when the unit is removed from the parent
Okay, I get it, you like Translation Party.